VFX

Spells and abilities for Radiant Sword all required custom VFX. This was achieved through Unity particle systems, animations for lighting, camera & material properties, and my own code chassis for sequencing them.

Aeromeda III, a high level AOE lightning damage spell.
Soul Geoflare, a high level long range damage spell.
Lumina I, the starter holy damage spell.
Earth Shield, a Geomancer protective spell.
Hydromega III, a high level AOE water damage spell.
Magic Arrow, an arrow skill for the Lunar Archer that can bypass terrain.
Geoflare, a damaging beam usable only by metal dragons.
Absorba II, a dark-element life draining spell.
Lumina III, a high level AOE holy damage spell.
Death Fog, a necromancer spell for inflicting wide range poison.
Pyromecha III, a high level AOE fire damage spell.
Resist Magic, a Cleric buff that gives a chance to nullify hostile spells.
Destrudo, the ultimate attack of one of the game's boss enemies.
Geomesa III, a high level AOE earth damage spell.

I also used the same workflow to create FX for certain backgrounds, key story beats, and battle scripting.

 

One of the bosses teleports the party to different elemental realms, like water...
...and air.
Sky effects that are used for a specific class of plot-significant boss battles.
Another such boss battle; in this one, the battlefield expands mid-fight.