Sprite animations: Gameplay
For Radiant Sword, I had to create a lot of modular sprite sheets for the different character classes. Each sprite sheet needed to behave consistently with all abilities and weapon types, which was a huge challenge for equipment positioning. Working from the Final Fantasy Tactics template clued me in to break out and re-use limbs as sprite cells, rather than just using monolithic cells. This also allowed me to use different limb & body configurations to kitbash new animations that worked for every class, which was a huge time-saver.
It took a lot of iteration to get the right setup, but I was really happy with the flexible results. All character designs, pixeling, and animation are by me.
I also made a lot of monster sprites! Since each monster type had its own unique set of behaviors and abilities, they used a more bespoke cell setup.
