Other pixel art
While I did a ton of conventional pixel art for Radiant Sword, I also contributed some environment pixel art and props for the upcoming Infinite Alliance, by Critical Games. About half of the assets shown below are destroyed variations based on original art by the very talented Soda Piggy. The rest are wholly original.

I made a walk & run cycle test for classic RPGMaker-style games. Character design, pixeling and animation are all by me.

I also did a lot of pixel art-ification of high-res portraits! I was trying to capture the style and feel of PlayStation 1 RPG portraits, and specifically Kunihiko Tanaka's work on Xenogears. So I got a lot of reps on the workflow of high-res > downscale > pixel art.


How the sausage is made. As you can see, my traditional drawing skills aren't all that great, but the downscale & pixel cleanup phase actually helps mask some of the imperfections & errors I made in the lineart. The inks are kept deliberately very thin & "weightless" because I found this gave better results when downscaling.
